Party games are the best part of a party (after cake). Why not put a Gruffalo spin on some well-known crowdpleasers?
• Pin the tail on the Gruffalo.
An oldie but a goodie, this fun game is a classic for a reason!
Get a large piece of card. Draw or cut out an image of the Gruffalo, stick it on the card, and make a tail from a separate piece of card or a scrap of fabric.
Blindfold each child and ask them to try attaching the tail with Blu Tack. Write the child's name in the spot where they stick the tail.
The winner is the child who gets closest to where the tail should be.
• What's the time, Mr Gruffalo?
One person is Mr Gruffalo, standing with their back to everyone. The other kids line up at the other side of the room.
The children then ask, 'What's the time, Mr Gruffalo?'
The Gruffalo replies by saying a time such as 'Three o'clock'. The children have to take that many steps towards the Gruffalo and then ask the time again.
When the children ask the Gruffalo the time, the Gruffalo can say, 'Dinnertime! ' at any time. The Gruffalo then chases the other children around the room, and they try to get back to the starting line. If the Gruffalo tags someone, they become the Gruffalo.
• Mouse, Mouse, Fox
Get all the children to sit in a circle, then pick one out.
The chosen child walks around the outside of the circle, tapping each child's head as they pass them and calling out 'mouse'.
After a while, the child chooses a 'fox!' and starts running around the circle to return to where they are sitting. The 'fox’ child must chase and catch the first child.
If the first child gets back around the circle before being caught, they sit down, and the chaser has their turn. If not, the same child goes again.
• Who am I (The Gruffalo version)
This is a brilliant ice-breaker to get everyone talking at the start of a party.
First, write down all the Gruffalo characters on post-it notes, one for each child (you can branch out into other Julia Donaldson stories if needed).
Pop a post-in on each child's head so they can't see it, but everyone else can. Then, all the kids walk around the room, asking each other yes-or-no questions to figure out who they are.